W dniu 23 grudnia 2011 20:32 u?ytkownik Rafa? Mi?ecki
<zajec5 at gmail.com> napisa?:
>
> Cc: stable at vger.kernel.org
> Signed-off-by: Rafa? Mi?ecki <zajec5 at gmail.com>
> ---
> I'd like to propose taking this patch into older releases. It's really
> trivial while it fixes important feature.
>
> This change was verified to fix both issues with no video I've
> investigated. I've also checked checksum calculation with fglrx on:
> RV620, HD54xx, HD5450, HD6310, HD6320.

My cases I've used to check fglrx behavior:


[Rafa? Mi?ecki][RV620] fglrx:
0x7454: 00 A8 5E 79     R600_HDMI_VIDEOINFOFRAME_0
0x7458: 00 28 00 10     R600_HDMI_VIDEOINFOFRAME_1
0x745C: 00 48 00 28     R600_HDMI_VIDEOINFOFRAME_2
0x7460: 02 00 00 48     R600_HDMI_VIDEOINFOFRAME_3
===================
(0x82 + 0x2 + 0xD) + 0x1F8 = 0x289
-0x289 = 0x77



[Rafa? Mi?ecki][HD6320] fglrx:
0x7c84: 00 A8 5E FE     R600_HDMI_VIDEOINFOFRAME_0
0x7c88: 00 1C 00 04     R600_HDMI_VIDEOINFOFRAME_1
0x7c8c: 00 32 02 D2     R600_HDMI_VIDEOINFOFRAME_2
0x7c90: 02 00 06 3F     R600_HDMI_VIDEOINFOFRAME_3
===================
(0x82 + 0x2 + 0xD) + 0x273 = 0x304
-0x304 = 0xFC



[Nirbheek C.][HD5450] fglrx:
0x10884 00 a8 5e 4f     R600_HDMI_VIDEOINFOFRAME_0
0x10888 00 2b 00 10     R600_HDMI_VIDEOINFOFRAME_1
0x1088c 00 4c 04 3b     R600_HDMI_VIDEOINFOFRAME_2
0x10890 02 00 08 4c     R600_HDMI_VIDEOINFOFRAME_3
===================
(0x82 + 0x2 + 0xD) + 0x222 = 0x2B3
-0x2B3 = 0x4D



[Radu A.][HD5400] fglrx:
0x10884 00 08 1e 22     R600_HDMI_VIDEOINFOFRAME_0
0x10888 00 00 00 00     R600_HDMI_VIDEOINFOFRAME_1
0x1088c 00 00 03 1c     R600_HDMI_VIDEOINFOFRAME_2
0x10890 02 00 07 01     R600_HDMI_VIDEOINFOFRAME_3
===================
(0x82 + 0x2 + 0xD) + 0x4F = 0xE0
-0xE0 = 0x20



[Zveroy][HD6310] fglrx:
0x7c84 00 08 1e 30      R600_HDMI_VIDEOINFOFRAME_0
0x7c88 00 00 00 00      R600_HDMI_VIDEOINFOFRAME_1
0x7c8c 00 00 03 1f      R600_HDMI_VIDEOINFOFRAME_2
0x7c90 02 00 06 f1      R600_HDMI_VIDEOINFOFRAME_3
===================
(0x82 + 0x2 + 0xD) + 0x141= 0x1D2
-0x1D2 = 0x2E


As you can see, the checksum we calculate is always too low by 0x2 in
comparison to fglrx.

-- 
Rafa?

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