On 15/08/2025 16:58, Maíra Canal wrote:
CPU jobs and CACHE CLEAN jobs execute synchronously once the DRM
scheduler starts running them. Therefore, there is no fence to wait on,
neither are those jobs able to timeout.

Hence, remove the `timedout_job` hook from the CPU and CACHE CLEAN
scheduler ops.
Makes sense.

Reviewed-by: Melissa Wen <m...@igalia.com>

Signed-off-by: Maíra Canal <mca...@igalia.com>
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
---
  drivers/gpu/drm/v3d/v3d_sched.c | 8 ++++----
  1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 
60e251367f42170b30de968682deb6370604db44..d2045d0db12e63bc67bac6a47cabcf746189ea88
 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -701,6 +701,7 @@ v3d_cpu_job_run(struct drm_sched_job *sched_job)
        trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
        v3d_job_update_stats(&job->base, V3D_CPU);
+ /* Synchronous operation, so no fence to wait on. */
        return NULL;
  }
@@ -716,6 +717,7 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job) v3d_job_update_stats(job, V3D_CACHE_CLEAN); + /* Synchronous operation, so no fence to wait on. */
        return NULL;
  }
@@ -797,7 +799,7 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job)
  }
static enum drm_gpu_sched_stat
-v3d_generic_job_timedout(struct drm_sched_job *sched_job)
+v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
  {
        struct v3d_job *job = to_v3d_job(sched_job);
@@ -837,7 +839,7 @@ static const struct drm_sched_backend_ops v3d_render_sched_ops = { static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
        .run_job = v3d_tfu_job_run,
-       .timedout_job = v3d_generic_job_timedout,
+       .timedout_job = v3d_tfu_job_timedout,
        .free_job = v3d_sched_job_free,
  };
@@ -849,13 +851,11 @@ static const struct drm_sched_backend_ops v3d_csd_sched_ops = { static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
        .run_job = v3d_cache_clean_job_run,
-       .timedout_job = v3d_generic_job_timedout,
        .free_job = v3d_sched_job_free
  };
static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
        .run_job = v3d_cpu_job_run,
-       .timedout_job = v3d_generic_job_timedout,
        .free_job = v3d_cpu_job_free
  };

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