How drm_atomic_state structures and the various entity structures are
allocated and freed isn't really trivial, so let's document it.

Signed-off-by: Maxime Ripard <mrip...@kernel.org>
---
 Documentation/gpu/drm-kms.rst |  6 ++++++
 drivers/gpu/drm/drm_atomic.c  | 45 +++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 51 insertions(+)

diff --git a/Documentation/gpu/drm-kms.rst b/Documentation/gpu/drm-kms.rst
index 
abfe220764e1edc758a6bc6fb5ff9c8e1c7749ff..dc0f61a3d29e752889077d855a4bea381f2e2c18
 100644
--- a/Documentation/gpu/drm-kms.rst
+++ b/Documentation/gpu/drm-kms.rst
@@ -280,10 +280,16 @@ structure, ordering of committing state changes to 
hardware is sequenced using
 :c:type:`struct drm_crtc_commit <drm_crtc_commit>`.
 
 Read on in this chapter, and also in :ref:`drm_atomic_helper` for more detailed
 coverage of specific topics.
 
+Atomic State Lifetime
+---------------------
+
+.. kernel-doc:: drivers/gpu/drm/drm_atomic.c
+   :doc: state lifetime
+
 Handling Driver Private State
 -----------------------------
 
 .. kernel-doc:: drivers/gpu/drm/drm_atomic.c
    :doc: handling driver private state
diff --git a/drivers/gpu/drm/drm_atomic.c b/drivers/gpu/drm/drm_atomic.c
index 
cd15cf52f0c9144711da5879da57884674aea9e4..b356d26faad4acaa25c1fe6f9bd5043b6364ce87
 100644
--- a/drivers/gpu/drm/drm_atomic.c
+++ b/drivers/gpu/drm/drm_atomic.c
@@ -44,10 +44,55 @@
 #include <drm/drm_writeback.h>
 
 #include "drm_crtc_internal.h"
 #include "drm_internal.h"
 
+/**
+ * DOC: state lifetime
+ *
+ * &struct drm_atomic_state represents an update to video pipeline state.
+ *
+ * Its lifetime is:
+ *
+ * - at reset time, the entity reset implementation will allocate a
+ *   new, default, state and will store it in the entity state pointer.
+ *
+ * - whenever a new update is needed:
+ *
+ *   + we allocate a new &struct drm_atomic_state using 
drm_atomic_state_alloc().
+ *
+ *   + we copy the state of each affected entity into our &struct
+ *     drm_atomic_state using drm_atomic_get_plane_state(),
+ *     drm_atomic_get_crtc_state(), drm_atomic_get_connector_state(), or
+ *     drm_atomic_get_private_obj_state(). That state can then be
+ *     modified.
+ *
+ *     At that point, &struct drm_atomic_state stores three state
+ *     pointers for that particular entity: the old, new, and existing
+ *     (called "state") states. The old state is the state currently
+ *     active in the hardware, ie either the one initialized by reset()
+ *     or a newer one if a commit has been made. The new state is the
+ *     state we just allocated and we might eventually commit to the
+ *     hardware. The existing state points to the state we'll eventually
+ *     have to free, the new state for now.
+ *
+ *   + Once we run a commit, it is first checked and if the check is
+ *     successful, it is committed. Part of the commit is a call to
+ *     drm_atomic_helper_swap_state() which will turn the new state into
+ *     the active state. Doing so involves updating the entity state
+ *     pointer (&drm_crtc.state or similar) to point to the new state,
+ *     and the existing state will now point to the old state, that used
+ *     to be active but isn't anymore.
+ *
+ *   + When the commit is done, and when all references to our &struct
+ *     drm_atomic_state are put, drm_atomic_state_clear() runs and will
+ *     free all the old states.
+ *
+ *   + Now, we don't have any active &struct drm_atomic_state anymore,
+ *     and only the entity active states remain allocated.
+ */
+
 void __drm_crtc_commit_free(struct kref *kref)
 {
        struct drm_crtc_commit *commit =
                container_of(kref, struct drm_crtc_commit, ref);
 

-- 
2.50.1

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