How drm_atomic_state structures and the various entity structures are allocated and freed isn't really trivial, so let's document it.
Signed-off-by: Maxime Ripard <mrip...@kernel.org> --- Documentation/gpu/drm-kms.rst | 6 ++++++ drivers/gpu/drm/drm_atomic.c | 45 +++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 51 insertions(+) diff --git a/Documentation/gpu/drm-kms.rst b/Documentation/gpu/drm-kms.rst index abfe220764e1edc758a6bc6fb5ff9c8e1c7749ff..dc0f61a3d29e752889077d855a4bea381f2e2c18 100644 --- a/Documentation/gpu/drm-kms.rst +++ b/Documentation/gpu/drm-kms.rst @@ -280,10 +280,16 @@ structure, ordering of committing state changes to hardware is sequenced using :c:type:`struct drm_crtc_commit <drm_crtc_commit>`. Read on in this chapter, and also in :ref:`drm_atomic_helper` for more detailed coverage of specific topics. +Atomic State Lifetime +--------------------- + +.. kernel-doc:: drivers/gpu/drm/drm_atomic.c + :doc: state lifetime + Handling Driver Private State ----------------------------- .. kernel-doc:: drivers/gpu/drm/drm_atomic.c :doc: handling driver private state diff --git a/drivers/gpu/drm/drm_atomic.c b/drivers/gpu/drm/drm_atomic.c index cd15cf52f0c9144711da5879da57884674aea9e4..b356d26faad4acaa25c1fe6f9bd5043b6364ce87 100644 --- a/drivers/gpu/drm/drm_atomic.c +++ b/drivers/gpu/drm/drm_atomic.c @@ -44,10 +44,55 @@ #include <drm/drm_writeback.h> #include "drm_crtc_internal.h" #include "drm_internal.h" +/** + * DOC: state lifetime + * + * &struct drm_atomic_state represents an update to video pipeline state. + * + * Its lifetime is: + * + * - at reset time, the entity reset implementation will allocate a + * new, default, state and will store it in the entity state pointer. + * + * - whenever a new update is needed: + * + * + we allocate a new &struct drm_atomic_state using drm_atomic_state_alloc(). + * + * + we copy the state of each affected entity into our &struct + * drm_atomic_state using drm_atomic_get_plane_state(), + * drm_atomic_get_crtc_state(), drm_atomic_get_connector_state(), or + * drm_atomic_get_private_obj_state(). That state can then be + * modified. + * + * At that point, &struct drm_atomic_state stores three state + * pointers for that particular entity: the old, new, and existing + * (called "state") states. The old state is the state currently + * active in the hardware, ie either the one initialized by reset() + * or a newer one if a commit has been made. The new state is the + * state we just allocated and we might eventually commit to the + * hardware. The existing state points to the state we'll eventually + * have to free, the new state for now. + * + * + Once we run a commit, it is first checked and if the check is + * successful, it is committed. Part of the commit is a call to + * drm_atomic_helper_swap_state() which will turn the new state into + * the active state. Doing so involves updating the entity state + * pointer (&drm_crtc.state or similar) to point to the new state, + * and the existing state will now point to the old state, that used + * to be active but isn't anymore. + * + * + When the commit is done, and when all references to our &struct + * drm_atomic_state are put, drm_atomic_state_clear() runs and will + * free all the old states. + * + * + Now, we don't have any active &struct drm_atomic_state anymore, + * and only the entity active states remain allocated. + */ + void __drm_crtc_commit_free(struct kref *kref) { struct drm_crtc_commit *commit = container_of(kref, struct drm_crtc_commit, ref); -- 2.50.1