On 2025-09-26 at 22:00 +1000, Danilo Krummrich <[email protected]> wrote...
> On Tue Sep 23, 2025 at 6:29 AM CEST, Alistair Popple wrote:
> > On 2025-09-23 at 12:16 +1000, John Hubbard <[email protected]> wrote...
> >> On 9/22/25 9:08 AM, Danilo Krummrich wrote:
> >> > On 9/22/25 1:30 PM, Alistair Popple wrote:
> >> >> +        // SAFETY: No DMA allocations have been made yet
> >> > 
> >> > It's not really about DMA allocations that have been made previously, 
> >> > there is
> >> > no unsafe behavior in that.
> >> > 
> >> > It's about the method must not be called concurrently with any DMA 
> >> > allocation or
> >> > mapping primitives.
> >> > 
> >> > Can you please adjust the comment correspondingly?
> >
> > Sure.
> >
> >> >> +        unsafe { pdev.dma_set_mask_and_coherent(DmaMask::new::<47>())? 
> >> >> };
> >> > 
> >> > As Boqun mentioned, we shouldn't have a magic number for this. I don't 
> >> > know if
> >> > it will change for future chips, but maybe we should move this to 
> >> > gpu::Spec to
> >> 
> >> It changes to 52 bits for GH100+ (Hopper/Blackwell+). When I post those
> >> patches, I'll use a HAL to select the value.
> >> 
> >> > be safe.
> >> > 
> >> > At least, create a constant for it (also in gpu::Spec?); in Nouveau I 
> >> > named this
> >> > NOUVEAU_VA_SPACE_BITS back then. Not a great name, if you have a better 
> >> > idea,
> >> > please go for it. :)
> >
> > Well it's certainly not the VA_SPACE width ... that's a different address 
> > space :-)
> 
> I mean, sure. But isn't the limitation of 47 bits coming from the MMU and 
> hence
> defines the VA space width and the DMA bit width we can support?

Not at all. The 47 bit limitation comes from what the DMA engines can physically
address, whilst the MMU converts virtual addresses to physical DMA addresses.
So the two address spaces are different and can have different widths. Indeed
most of our current GPUs have a virtual address space of 49 bits whilst only
supporting 47 bits of DMA address space.

> > I thought from the context that the magic number was pretty obviously the
> > supported DMA address width in bits, especially given the extra decoration
> > of the DmaMask type. Certainly that's been the accepted practice for the 
> > rest
> > of the kernel where pretty much all drivers just use something of the form
> > dma_set_mask(drm_dev->dev, DMA_BIT_MASK(44)) or whatever DMA address widths
> > they support.
> >
> >> GPU_DMA_BIT_WIDTH, for now?
> >
> > Works for me.
> >
> >> thanks,
> >> -- 
> >> John Hubbard
> >> 
> 

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