On Tue, 2025-10-28 at 12:43 -0700, Matthew Brost wrote:
> On Tue, Oct 28, 2025 at 02:46:02PM +0100, Philipp Stanner wrote:
> > If a job from a ready entity needs more credits than are currently
> > available, drm_sched_run_job_work() (a work item) simply returns and
> > doesn't reschedule itself. The scheduler is only woken up again when the
> > next job gets pushed with drm_sched_entity_push_job().
> > 
> > If someone submits a job that needs too many credits and doesn't submit
> > more jobs afterwards, this would lead to the scheduler never pulling the
> > too-expensive job, effectively hanging forever.
> > 
> > Document this problem as a FIXME.
> > 
> > Signed-off-by: Philipp Stanner <[email protected]>
> > ---
> >  drivers/gpu/drm/scheduler/sched_main.c | 10 ++++++++++
> >  1 file changed, 10 insertions(+)
> > 
> > diff --git a/drivers/gpu/drm/scheduler/sched_main.c 
> > b/drivers/gpu/drm/scheduler/sched_main.c
> > index 492e8af639db..eaf8d17b2a66 100644
> > --- a/drivers/gpu/drm/scheduler/sched_main.c
> > +++ b/drivers/gpu/drm/scheduler/sched_main.c
> > @@ -1237,6 +1237,16 @@ static void drm_sched_run_job_work(struct 
> > work_struct *w)
> >  
> >     /* Find entity with a ready job */
> >     entity = drm_sched_select_entity(sched);
> > +   /*
> > +    * FIXME:
> > +    * The entity can be NULL when the scheduler currently has no capacity
> > +    * (credits) for more jobs. If that happens, the work item terminates
> > +    * itself here, without rescheduling itself.
> > +    *
> > +    * It only gets started again in drm_sched_entity_push_job(). IOW, the
> > +    * scheduler might hang forever if a job that needs too many credits
> > +    * gets submitted to an entity and no other, subsequent jobs are.
> > +    */
> 
> drm_sched_job_done frees the credits, which triggers
> drm_sched_free_job_work, and that in turn triggers
> drm_sched_run_job_work.

Sounds correct to me.

We can still merge #1, though, for a bit more clearness.

P.

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