https://bugs.freedesktop.org/show_bug.cgi?id=33792
Summary: [r600g] Evergreen vertex shaders transform vertices incorrectly in wine programs Product: Mesa Version: git Platform: All OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel at lists.freedesktop.org ReportedBy: rubenf3000 at gmail.com All the wine applications and games using vertex shaders that I've tried in evergreen position the vertices incorrectly. All of them render correctly using llvmpipe and an r300g card/driver. Graphics Card: ATI Technologies Inc Juniper [Radeon HD 5750 Series] CPU: Intel Core Duo 1.8 Ghz, 2.5 GB RAM Linux kernel 2.6.37, libdrm 2.4.23 Latest Mesa git Games tested: Call of Cthulhu: Dark Corners of the Earth Portal Sam & Max Season One Tales of Monkey Island Back to the Future: The Game I'll post logs and screenshots for Tales of Monkey Island -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.