Hi Köry,

On Mon Jan 5, 2026 at 3:29 PM CET, Kory Maincent wrote:
>> > +static int __init tilcdc_panel_copy_props(struct device_node *old_panel,
>> > +                                    struct device_node *new_panel)
>> > +{
>> > +  struct device_node *child, *old_timing, *new_timing, *panel_info;
>> > +  u32 invert_pxl_clk = 0, sync_edge = 0;
>> > +  struct property *prop;
>> > +
>> > +  /* Copy all panel properties to the new panel node */
>> > +  for_each_property_of_node(old_panel, prop) {
>> > +          if (!strncmp(prop->name, "compatible",
>> > sizeof("compatible")))
>> > +                  continue;
>> > +
>> > +          tilcdc_panel_update_prop(new_panel, prop->name,
>> > +                                   prop->value, prop->length);
>> > +  }
>> > +
>> > +  child = of_get_child_by_name(old_panel, "display-timings");
>>
>> There's some housekeeping code in this function to ensure you put all the
>> device_node refs. It would be simpler and less error prone to use a cleanup
>> action. E.g.:
>>
>> -    struct device_node *child, *old_timing, *new_timing, *panel_info;
>>
>> -    child = of_get_child_by_name(old_panel, "display-timings");
>> +    struct device_node *child __free(device_node) =
>> of_get_child_by_name(old_panel, "display-timings");
>
> I am not used to this __free() macro and even some subsystem (net) are 
> avoiding
> it but ok I will move to it. I don't know what are the pros and cons.

I don't see drawbacks from a technical point of view. Only potentially a
matter of taste.

The pro is that with a cleanup action the compiler will put the cleanup
code at scope exit, whichever exit point is taken. Example:

int myfunc()
{
    struct device_node *node1, *node2, *node3;

    struct device_node *node1 = of_get_child_by_name();
    ...
    if (foo) {
        of_node_put(node1);
        return -E...;
    }

    struct device_node *node2 = of_get_child_by_name();
    ...
    if (bar) {
        of_node_put(node2);
        of_node_put(node1);
        return -E...;
    }

    struct device_node *node3 = of_get_child_by_name();
    ...
    if (foo) {
        of_node_put(node3);
        of_node_put(node2);
        of_node_put(node1);
        return -E...;
    }
}

Here the of_node_put() list grows at every return point. Of course you can
use gotos to do all the of_node_put()s in a single place, but still with
some code to maintain, potential bugs, and take care of corner cases in
case of a complex code path.

Same example with a cleanup action:

int myfunc()
{
    struct device_node *node1 __free(of_node_put) = of_get_child_by_name();
    ...
    if (foo)
        return -E...;

    struct device_node *node2 __free(of_node_put) = of_get_child_by_name();
    ...
    if (bar)
        return -E...;

    struct device_node *node3 __free(of_node_put) = of_get_child_by_name();
    ...
    if (foo)
        return -E...;
}

The compiler will insert the of_node_put() calls at scope exit (the scope
is the entire function in the above example), so they are called whichever
'return' statement happens. Pros: less code to write and maintain, code is
cleaner, less potential mistakes.

Luca

--
Luca Ceresoli, Bootlin
Embedded Linux and Kernel engineering
https://bootlin.com

Reply via email to