Hi Köry,
On Mon Jan 5, 2026 at 3:29 PM CET, Kory Maincent wrote:
>> > +static int __init tilcdc_panel_copy_props(struct device_node *old_panel,
>> > + struct device_node *new_panel)
>> > +{
>> > + struct device_node *child, *old_timing, *new_timing, *panel_info;
>> > + u32 invert_pxl_clk = 0, sync_edge = 0;
>> > + struct property *prop;
>> > +
>> > + /* Copy all panel properties to the new panel node */
>> > + for_each_property_of_node(old_panel, prop) {
>> > + if (!strncmp(prop->name, "compatible",
>> > sizeof("compatible")))
>> > + continue;
>> > +
>> > + tilcdc_panel_update_prop(new_panel, prop->name,
>> > + prop->value, prop->length);
>> > + }
>> > +
>> > + child = of_get_child_by_name(old_panel, "display-timings");
>>
>> There's some housekeeping code in this function to ensure you put all the
>> device_node refs. It would be simpler and less error prone to use a cleanup
>> action. E.g.:
>>
>> - struct device_node *child, *old_timing, *new_timing, *panel_info;
>>
>> - child = of_get_child_by_name(old_panel, "display-timings");
>> + struct device_node *child __free(device_node) =
>> of_get_child_by_name(old_panel, "display-timings");
>
> I am not used to this __free() macro and even some subsystem (net) are
> avoiding
> it but ok I will move to it. I don't know what are the pros and cons.
I don't see drawbacks from a technical point of view. Only potentially a
matter of taste.
The pro is that with a cleanup action the compiler will put the cleanup
code at scope exit, whichever exit point is taken. Example:
int myfunc()
{
struct device_node *node1, *node2, *node3;
struct device_node *node1 = of_get_child_by_name();
...
if (foo) {
of_node_put(node1);
return -E...;
}
struct device_node *node2 = of_get_child_by_name();
...
if (bar) {
of_node_put(node2);
of_node_put(node1);
return -E...;
}
struct device_node *node3 = of_get_child_by_name();
...
if (foo) {
of_node_put(node3);
of_node_put(node2);
of_node_put(node1);
return -E...;
}
}
Here the of_node_put() list grows at every return point. Of course you can
use gotos to do all the of_node_put()s in a single place, but still with
some code to maintain, potential bugs, and take care of corner cases in
case of a complex code path.
Same example with a cleanup action:
int myfunc()
{
struct device_node *node1 __free(of_node_put) = of_get_child_by_name();
...
if (foo)
return -E...;
struct device_node *node2 __free(of_node_put) = of_get_child_by_name();
...
if (bar)
return -E...;
struct device_node *node3 __free(of_node_put) = of_get_child_by_name();
...
if (foo)
return -E...;
}
The compiler will insert the of_node_put() calls at scope exit (the scope
is the entire function in the above example), so they are called whichever
'return' statement happens. Pros: less code to write and maintain, code is
cleaner, less potential mistakes.
Luca
--
Luca Ceresoli, Bootlin
Embedded Linux and Kernel engineering
https://bootlin.com