This modifier is primarily intended to be used by panvk to implement sparse partially-resident images with better map and unmap performance, and no worse access performance, compared to implementing them in terms of U-interleaved.
With this modifier, the plane is divided into 64k byte 1:1 or 2:1 -sided tiles. The 64k tiles are laid out linearly. Each 64k tile is divided into blocks of 16x16 texel blocks each, which themselves are laid out linearly within a 64k tile. Then within each such 16x16 block, texel blocks are laid out according to U order, similar to 16X16_BLOCK_U_INTERLEAVED. Unlike 16X16_BLOCK_U_INTERLEAVED, the layout does not depend on whether a format is compressed or not. The hardware features corresponding to this modifier are available starting with v10 (second gen Valhall.) The corresponding panvk MR can be found at: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38986 Previous version: https://lists.freedesktop.org/archives/dri-devel/2026-January/547072.html No changes since v2 Changes since v1: * Rewrite the description of the modifier to be hopefully unambiguous. Signed-off-by: Caterina Shablia <[email protected]> Reviewed-by: Boris Brezillon <[email protected]> Reviewed-by: Liviu Dudau <[email protected]> --- include/uapi/drm/drm_fourcc.h | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h index e527b24bd824..452f901513ad 100644 --- a/include/uapi/drm/drm_fourcc.h +++ b/include/uapi/drm/drm_fourcc.h @@ -1422,6 +1422,22 @@ drm_fourcc_canonicalize_nvidia_format_mod(__u64 modifier) #define DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED \ DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_MISC, 1ULL) +/* + * ARM 64k interleaved modifier + * + * This is used by ARM Mali v10+ GPUs. With this modifier, the plane is divided + * into 64k byte 1:1 or 2:1 -sided tiles. The 64k tiles are laid out linearly. + * Each 64k tile is divided into blocks of 16x16 texel blocks, which are + * themselves laid out linearly within a 64k tile. Then within each 16x16 + * block, texel blocks are laid out according to U order, similar to + * 16X16_BLOCK_U_INTERLEAVED. + * + * Note that unlike 16X16_BLOCK_U_INTERLEAVED, the layout does not change + * depending on whether a format is compressed or not. + */ +#define DRM_FORMAT_MOD_ARM_INTERLEAVED_64K \ + DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_MISC, 2ULL) + /* * Allwinner tiled modifier * base-commit: f08f665f8cda9520d98ee24545d306a92f386616 -- 2.47.3
