On 1/27/26 4:45 PM, Andy Shevchenko wrote:
> On Tue, Jan 27, 2026 at 10:45:36AM +0200, Cristian Ciocaltea wrote:
>> The Rockchip VOP2 display controller allows configuring the background
>> color of each video output port.
>>
>> Since a previous patch introduced the BACKGROUND_COLOR CRTC property,
>> which defaults to solid black, make use of it when programming the
>> hardware.
>>
>> Note the maximum precision allowed by the display controller is 10bpc,
>> while the alpha component is not supported, hence ignored.
> 
> ...
> 
>> +    /*
>> +     * Background color is programmed with 10 bits of precision.
>> +     * Since performance is more important than accuracy here,
>> +     * do *not* make use of the DRM_ARGB64_GET*_BPC() helpers.
>> +     */
>> +    val = FIELD_PREP(RK3568_VP_DSP_BG__DSP_BG_RED, DRM_ARGB64_GETR(bgcolor) 
>> >> 6);
>> +    val |= FIELD_PREP(RK3568_VP_DSP_BG__DSP_BG_GREEN, 
>> DRM_ARGB64_GETG(bgcolor) >> 6);
>> +    val |= FIELD_PREP(RK3568_VP_DSP_BG__DSP_BG_BLUE, 
>> DRM_ARGB64_GETB(bgcolor) >> 6);
> 
> There is FIELD_MODIFY() for a few cycles already.

I've been aware, but found it more appropriate when modifying an existing value
(e.g. previously read from a register) rather than when computing one from
scratch. 

> But here it probably makes no much difference.

Thinking again about this, it is actually handy when keeping the first
FIELD_PREP (for initialization), and using it just for the subsequent
operations.  Hence considered this approach in v6.

> ...
> 
>> +    seq_printf(s, "\tbackground color (10bpc): r=0x%x g=0x%x b=0x%x\n",
>> +               DRM_ARGB64_GETR(cstate->background_color) >> 6,
>> +               DRM_ARGB64_GETG(cstate->background_color) >> 6,
>> +               DRM_ARGB64_GETB(cstate->background_color) >> 6);
> 
> Probably you want to have the alternative to the DRM_ARGB64_GETx() macros 
> which
> incorporates a right-shift. But it all in regard to DRM style and preferences.

I tried to keep the API as simple as possible, but you're right, it's better to
have those macros rather than open-coding the bit-shift all over.  Also handled
in v6.

Thanks again,
Cristian

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