Hi ChanSoo, ChanSoo Shin <[email protected]> writes: > Instead of marking the entire display as dirty, calculate the start > and end rows based on the damage offset and length and only mark the > affected rows dirty. This reduces unnecessary full framebuffer updates > for partial writes. > > Signed-off-by: ChanSoo Shin <[email protected]>
This looks useful and I prefer to see it applied. I understand lack of testing is the main obstacle. Are you still trying to get it merged? If not, I can take over. Nam
