Hi ChanSoo,

ChanSoo Shin <[email protected]> writes:
> Instead of marking the entire display as dirty, calculate the start
> and end rows based on the damage offset and length and only mark the
> affected rows dirty. This reduces unnecessary full framebuffer updates
> for partial writes.
>
> Signed-off-by: ChanSoo Shin <[email protected]>

This looks useful and I prefer to see it applied. I understand lack of
testing is the main obstacle. Are you still trying to get it merged? If
not, I can take over.

Nam

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