On Thu, Feb 12, 2026 at 03:50:09PM +0100, Thierry Reding wrote:
> On Fri, Jan 23, 2026 at 02:30:14PM +0100, Maxime Ripard wrote:
> > Hi,
> > 
> > On Thu, Jan 22, 2026 at 05:10:05PM +0100, Thierry Reding wrote:
> > > From: Thierry Reding <[email protected]>
> > > 
> > > NVIDIA Tegra SoCs commonly define a Video-Protection-Region, which is a
> > > region of memory dedicated to content-protected video decode and
> > > playback. This memory cannot be accessed by the CPU and only certain
> > > hardware devices have access to it.
> > > 
> > > Expose the VPR as a DMA heap so that applications and drivers can
> > > allocate buffers from this region for use-cases that require this kind
> > > of protected memory.
> > > 
> > > VPR has a few very critical peculiarities. First, it must be a single
> > > contiguous region of memory (there is a single pair of registers that
> > > set the base address and size of the region), which is configured by
> > > calling back into the secure monitor. The memory region also needs to
> > > quite large for some use-cases because it needs to fit multiple video
> > > frames (8K video should be supported), so VPR sizes of ~2 GiB are
> > > expected. However, some devices cannot afford to reserve this amount
> > > of memory for a particular use-case, and therefore the VPR must be
> > > resizable.
> > > 
> > > Unfortunately, resizing the VPR is slightly tricky because the GPU found
> > > on Tegra SoCs must be in reset during the VPR resize operation. This is
> > > currently implemented by freezing all userspace processes and calling
> > > invoking the GPU's freeze() implementation, resizing and the thawing the
> > > GPU and userspace processes. This is quite heavy-handed, so eventually
> > > it might be better to implement thawing/freezing in the GPU driver in
> > > such a way that they block accesses to the GPU so that the VPR resize
> > > operation can happen without suspending all userspace.
> > > 
> > > In order to balance the memory usage versus the amount of resizing that
> > > needs to happen, the VPR is divided into multiple chunks. Each chunk is
> > > implemented as a CMA area that is completely allocated on first use to
> > > guarantee the contiguity of the VPR. Once all buffers from a chunk have
> > > been freed, the CMA area is deallocated and the memory returned to the
> > > system.
> > > 
> > > Signed-off-by: Thierry Reding <[email protected]>
> > 
> > Aside from the discussion on CMA, it doesn't look like the heap defines
> > anywhere the attributes of the allocated buffers this heap provides.
> 
> Attributes like what? Where would you expect the driver to define this?
> I don't see anything in struct drm_heap_export_info that sounds like
> what you expect, nor does the allocation ABI provide any means of
> reporting attributes.
> 
> There's also not a whole lot to this, other than that the memory
> allocated by this can't be accessed by anything other than a select set
> of devices. You can't have any CPU access to these buffers (the hardware
> will refuse to let the CPU read from this memory) either, which is
> hinted at by the fact that no mmap() operations are allowed.
> 
> Can you elaborate what you're looking for?

Are the buffers you're getting when allocating cacheable? uncacheable?
mappable? physically or virtually contiguous? etc.

See
https://docs.kernel.org/userspace-api/dma-buf-heaps.html#heaps

Maxime

Attachment: signature.asc
Description: PGP signature

Reply via email to