Check for job's fence in timedout handler and report NO HANG if its is signaled
Signed-off-by: Brajesh Gupta <[email protected]> --- drivers/gpu/drm/imagination/pvr_queue.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/imagination/pvr_queue.c b/drivers/gpu/drm/imagination/pvr_queue.c index d10a13173f0f..073478919b22 100644 --- a/drivers/gpu/drm/imagination/pvr_queue.c +++ b/drivers/gpu/drm/imagination/pvr_queue.c @@ -851,7 +851,8 @@ static void pvr_queue_start(struct pvr_queue *queue) * the scheduler, and re-assign parent fences in the middle. * * Return: - * * DRM_GPU_SCHED_STAT_RESET. + * * Fence signaled : DRM_GPU_SCHED_STAT_NO_HANG + * * otherwise : DRM_GPU_SCHED_STAT_RESET */ static enum drm_gpu_sched_stat pvr_queue_timedout_job(struct drm_sched_job *s_job) @@ -862,6 +863,10 @@ pvr_queue_timedout_job(struct drm_sched_job *s_job) struct pvr_job *job; u32 job_count = 0; + /* If fence is already signaled then return no hang */ + if (dma_fence_is_signaled(s_job->s_fence->parent)) + return DRM_GPU_SCHED_STAT_NO_HANG; + dev_err(sched->dev, "Job timeout\n"); /* Before we stop the scheduler, make sure the queue is out of any list, so -- 2.43.0
