On 23.02.2012 18:32, Jerome Glisse wrote: > 2012/2/23 Mathias Fr?hlich <Mathias.Froehlich at gmx.net > <mailto:Mathias.Froehlich at gmx.net>> > > > Christian, > > On Thursday, February 23, 2012 15:18:42 Christian K?nig wrote: > > The function radeon_bo_list_validate can cause a > > bo to move, resulting in a different sync_obj > > and a dependency to wait for this move to finish. > > > > Signed-off-by: Christian K?nig <deathsimple at vodafone.de > <mailto:deathsimple at vodafone.de>> > > Reviewed-by: Alex Deucher <alexander.deucher at amd.com > <mailto:alexander.deucher at amd.com>> > > I am not sure, but to me this looks like this could fix these kind > of gpu > lockups that I experience since some time every now and then. > The usual symptom is that I get the > > radeon 0000:01:00.0: GPU lockup CP stall for more than 10000msec > GPU lockup (waiting for 0x00682AC3 last fence id 0x00682AC2) > [...] > > kernel message. Each time with the fence being off by one like in > the example > above. > > If this change has the potential to fix this issue I think this > particular > patch should be considered for the current upstream kernel release. > > Mathias > > > No this patch doesn't. This patch is all about getting proper sync btw > different rings. That's unfortunately true, since we wasn't able to release any code that makes direct use of the different rings (yet) it shouldn't really matter in practice. I Just wanted to have that fix upstream since it is an obvious bug.
Christian. > > Sorry for the deception. > > Cheers, > Jerome -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20120223/26b6042a/attachment.htm>