On Mon, Aug 11, 2014 at 03:47:22PM +0300, Pekka Paalanen wrote:
> > > What if I cannot even pick a maximum number of planes, but wanted to
> > > (as the hardware allows) let the 2D compositing scale up basically
> > > unlimited while becoming just slower and slower?
> > > 
> > > I think at that point one would be looking at a rendering API really,
> > > rather than a KMS API, so it's probably out of scope. Where is the line
> > > between KMS 2D compositing with planes vs. 2D composite rendering?
> > 
> > I think kms should still be real-time compositing - if you have to
> > internally render to a buffer and then scan that one out due to lack of
> > memory bandwidth or so that very much sounds like a rendering api. Ofc
> > stuff like writeback buffers blurry that a bit. But hw writeback is still
> > real-time.
> 
> Agreed, that's a good and clear definition, even if it might make my
> life harder.
> 
> I'm still not completely sure, that using an intermediate buffer means
> sacrificing real-time (i.e. being able to hit the next vblank the user
> space is aiming for) performance, maybe the 2D engine output rate
> fluctuates so that the scanout block would have problems but a buffer
> can still be completed in time. Anyway, details.
> 
> Would using an intermediate buffer be ok if we can still maintain
> real-time? That is, say, if a compositor kicks the atomic update e.g.
> 7 ms before vblank, we would still hit it even with the intermediate
> buffer? If that is actually possible, I don't know yet.

I guess you could hide this in the kernel if you want. After all the
entire point of kms is to shovel the memory management into the kernel
driver's responsibility. But I agree with Rob that if there are
intermediate buffers, it would be fairly neat to let userspace know about
them.

So I don't think the intermediate buffer thing would be a no-go for kms,
but I suspect that will only happen when the videocore can't hit the next
frame reliably. And that kind of stutter is imo not good for a kms driver.
I guess you could forgo vblank timestamp support and just go with
super-variable scanout times, but I guess that will make the video
playback people unhappy - they already bitch about the sub 1% inaccuracy
we have in our hdmi clocks.

> > > Should I really be designing a driver-specific compositing API instead,
> > > similar to what the Mesa OpenGL implementations use? Then have user
> > > space maybe use the user space driver part via OpenWFC perhaps?
> > > And when I mention OpenWFC, you probably notice, that I am not aware of
> > > any standard user space API I could be implementing here. ;-)
> > 
> > Personally I'd expose a bunch of planes with kms (enough so that you can
> > reap the usual benefits planes bring wrt video-playback and stuff like
> > that). So perhaps something in line with what current hw does in hw and
> > then double it a bit or twice - 16 planes or so. Your driver would reject
> > any requests that need intermediate buffers to store render results. I.e.
> > everything that can't be scanned out directly in real-time at about 60fps.
> > The fun with kms planes is also that right now we have 0 standards for
> > z-ordering and blending. So would need to define that first.
> 
> I do not yet know where that real-time limit is, but I'm guessing it
> could be pretty low. If it is, we might start hitting software
> compositing (like Pixman) very often, which is too slow to be usable.

Well for other drivers/stacks we'd fall back to GL compositing. pixman
would obviously be terribly. Curious question: Can you provoke the
hw/firmware to render into abitrary buffers or does it only work together
with real display outputs?

So I guess the real question is: What kind of interface does videocore
provide? Note that kms framebuffers are super-flexible and you're freee to
add your own ioctl for special framebuffers which are rendered live by the
vc. So that might be a possible way to expose this if you can't tell the
vc which buffers to render into explicitly.

> Defining z-order and blending sounds like peanuts compared to below.
> 
> > Then expose everything else with a separate api. I guess you'll just end
> > up with per-compositor userspace drivers due to the lack of a widespread
> > 2d api. OpenVG is kinda dead, and cairo might not fit.
> 
> Yeah, that is kind of the worst case, which also seems unavoidable.

Yeah, there's no universal 2d accel standard at all. Which sucks for hw
that can't do full gl.
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch

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