Joseph Carter wrote:
> 
> Those numbers are probably fairly typical, if very poor compared to win32
> numbers.  Glide 3 is not exactly fast in Linux unfortunately.  As a
> result, 3dfx cards with DRI yield rather disappointing results.  Don't
> take that as a sign to go out and upgrade just yet though - I'd wait a
> couple months personally.

I completely disagree.  It sounds like software (indirect) rendering is
being used, as I get well over 800 frames a second with a V3 and over
1600 fps with a V5 (single chip only) on my 1GHz Athlon.  Frankly,
there's stuff in Glide that beats the pants off anything else we do, so
saying "Glide 3 is not exactly fast in Linux" is just plain incorrect.

> I got somewhere around 830 frames/sec with my Radeon 64Meg DDR on a Duron
> 800 with 256Meg SDRAM.  It's a VIA Apollo Pro (KT133A) chipset, and was
> running at 1x AGP at the time.  However, any GLX application more complex
> than gears tends to be detrimental to my uptime, often times limiting it
> to about five more minutes (less usually!)  This is rather painful given
> the amount of time I spend coding and testing OpenGL stuff.  My problems
> seem to be wholly related to AGP, but without a serial console it's hard
> to debug things when there's a lockup.  My kingdom for a serial console.

I was getting ~1400 fps with my Radeon on a 600MHz Duron (ASUS A7V,
KT133 chipset), even with AGP 1x.  Something's going horribly wrong with
your system...

-- Gareth

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