Joseph Carter wrote:
>
> Those numbers are probably fairly typical, if very poor compared to win32
> numbers. Glide 3 is not exactly fast in Linux unfortunately. As a
> result, 3dfx cards with DRI yield rather disappointing results. Don't
> take that as a sign to go out and upgrade just yet though - I'd wait a
> couple months personally.
I completely disagree. It sounds like software (indirect) rendering is
being used, as I get well over 800 frames a second with a V3 and over
1600 fps with a V5 (single chip only) on my 1GHz Athlon. Frankly,
there's stuff in Glide that beats the pants off anything else we do, so
saying "Glide 3 is not exactly fast in Linux" is just plain incorrect.
> I got somewhere around 830 frames/sec with my Radeon 64Meg DDR on a Duron
> 800 with 256Meg SDRAM. It's a VIA Apollo Pro (KT133A) chipset, and was
> running at 1x AGP at the time. However, any GLX application more complex
> than gears tends to be detrimental to my uptime, often times limiting it
> to about five more minutes (less usually!) This is rather painful given
> the amount of time I spend coding and testing OpenGL stuff. My problems
> seem to be wholly related to AGP, but without a serial console it's hard
> to debug things when there's a lockup. My kingdom for a serial console.
I was getting ~1400 fps with my Radeon on a 600MHz Duron (ASUS A7V,
KT133 chipset), even with AGP 1x. Something's going horribly wrong with
your system...
-- Gareth
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