On Tue, Apr 10, 2001 at 06:01:24PM -0700, David Konerding wrote:
> Although what you say is true (see this page for more detailed implementation:
> http://www.stereographics.com/html/whtpaprs.html) (you don't need the min-3DIN
> or even stereo support
> in the card), it has serious limitations which make it unacceptable for
> scientific visualization.
I'm not sure exactly what paper you are referring to here, care to elaborate?
If you are referring to stereo through synchdoubling or lineblanking I do
understand that it would be very awkward to use that for just about every
application, including games :)
> Another problem with your solution is that you don't have any way to sync the
> left eye
> to the left frame and the right eye to the right frame. Stereo without the left
> and ad right eyes
> properly synch'd doesn't work right.
Adding left and right synchronization should be fairly trivial if my glasses
had any way of telling them which frame you are currently viewing...
If the StereoEYES (http://www.stereographics.com/html/se.htm) has a (documented)
way of selecting wether you are viewing the left or right frame it should be
possible to support it with a minimum of work. Since I don't happen to have
one of these on top of my desk here it is unlikely that I'll do it myself though.
Does anyone have any additional information on how the "StereoEnabler[tm]
connector" in the stereoeyes package work?
/Andreas
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