Petr Sebor wrote: > > Hello, > > I have reported this earlier, but this is a confirmation that > GL_LINEAR_MIPMAP_NEAREST is still broken in v0.7 with radeon 32 ddr. > Just to sum it up - first mipmap is rendered correctly with LINEAR filtering while > subsequent mips are rendered with NEAREST filtering. I can see this behavior in > my project as well as in TuxRacer. With a test program I've determined that GL_LINEAR_MIPMAP_NEAREST and GL_NEAREST_MIPMAP_LINEAR seem to be transposed. I think the Radeon docs may be in error. Try GL_NEAREST_MIPMAP_LINEAR in your program and see if that has the desired effect. I'll simply swap the two cases in the switch-statement in the Radeon driver then. > [not mentioning that Tux's base texture is always > white while on nVidia driver it renders correctly] Tux's texture looks a bit funny (too white) using the DRI trunk but looks better using the 3.5 branch. -Brian _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/dri-devel