Petr Sebor wrote:
> 
> Hello,
> 
> I have reported this earlier, but this is a confirmation that
> GL_LINEAR_MIPMAP_NEAREST is still broken in v0.7 with radeon 32 ddr.
> Just to sum it up - first mipmap is rendered correctly with LINEAR filtering while
> subsequent mips are rendered with NEAREST filtering. I can see this behavior in
> my project as well as in TuxRacer.

With a test program I've determined that GL_LINEAR_MIPMAP_NEAREST and
GL_NEAREST_MIPMAP_LINEAR seem to be transposed.  I think the Radeon
docs may be in error.

Try GL_NEAREST_MIPMAP_LINEAR in your program and see if that has the
desired effect.  I'll simply swap the two cases in the switch-statement
in the Radeon driver then.


> [not mentioning that Tux's base texture is always
> white while on nVidia driver it renders correctly]

Tux's texture looks a bit funny (too white) using the DRI trunk but
looks better using the 3.5 branch.

-Brian

_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
http://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to