Around 12 o'clock on May 22, "Mike A. Harris" wrote:

>Yes, that supports depth switching. Although I think it does it by
>translating data to a native depth so the memory requirements are still
>there. Anyone else know for sure?

The frame buffer depth will change, existing windows will end up in 
off-screen memory and updated asynchronously.  This will change memory 
requirements within the frame buffer.  Interactions with DRI will be 
significant and haven't been explored in detail yet, in particular 
existing DRI applications will probably be surprised to learn that the 
framebuffer has changed out from under them.

Performance of legacy applications will be impacted as they won't respond 
to the depth change by updating their resources.  I expect Gtk+/Qt apps 
will listen for the depth change and recreate their environment to match 
-- Render makes this much more feasible.

[EMAIL PROTECTED]        XFree86 Core Team              SuSE, Inc.



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