I tried the patch with a G400 16MB and a VIA KX133 chipset. Hard locked

every time I tried to run Q3a or UT. Now I see why you don't have it 
enabled :)

-- 
John Tobin
[EMAIL PROTECTED]
http://ogre.rocky-road.net
http://ogre.rocky-road.net/cdr.shtml



> 
> Message: 6
> From: Steven Newbury <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: Re: [Dri-devel] mga.o still doesn't use AGP memory for g200 ?
> Date: Thu, 24 May 2001 04:59:19 +0100
> Cc: [EMAIL PROTECTED]
> 
> 
>>Aaron Holtzman wrote:
>>
>>>It would seem that Gareth Hughes ([EMAIL PROTECTED]) said:
>>>
>>>>At no time has the Matrox DRI driver used AGP memory for textures.
>>>>
>>>Can you give us a quick outline of the work required to make this
>>>happen?
>>>
>>>cheers,
>>>aaron
>>>
>>>
>>well.. i tried but couldnt make it stable.
>>one client works from for some time but two wont.
>>i guess its because i still couldnt figure out how to sync
>>texture uploads between contexts.
>>agptexture support was pretty complete anyway :)
>>when someone else wants to take a look....
>>
> [patch snipped]
> 
> I have been trying your patch against the current XFree86-CVS and it seems to 
> work quite well with my G400MAX. running quake2,Q3A and xscreensaver hacks.  
> Running at 1600x1200x32 with 32Mb allocated to agpsize I did not encounter 
> any instability.  I have been playing Q3 with no crashes at all - even 
> running lament from XScreenSaver 3.32 at the same time doesn't seem to cause 
> any problems.
> 
> There are a couple of quirks though,  The option AGPSize seems to have no 
> effect, I haven't looked into this but I suppose it should be quite an easy 
> fix.  For my tests I just hardcoded the agpsize in mga_dri.c.
> 
> There does seem to be a strange problem with Q3  when running in vertex mode. 
> The frame rate drops down to 5-7 FPS for short periods in certain places.  It 
> seems like is doing a texture upload but it  keeps doing it..  Running in 
> lightmap mode seems okay.   It doesn't seem to matter what detail textures 
> are used either, it runs fine at maximum with lightmap turned on.
> 
> I did encounter problems when I tried settimg the onboard texture memory to 
> zero though.  Normally at 1600x1200x32 I have about 2.5Mb left for textures 
> on my G400,  wIth it set to zero, Q3 seemed okay when first run but suffered 
> texture upload errors of some kind and died when the video was restarted.  
> Also the Q3 cinematics ran in Mach64/Voodoo compatibility mode?!?  
> 
> My system is: G400MAX, AMD K6-2@550, Microstar ALI chipset motherboard,128Mb  
>       100Mhz SDRAM AGP2x linux-2.4.4-ac9+tux+imon RedHat-7.1 (gcc-2.96)
> 
>  Now all I need to do is to upgrade my K6-2 to an Athlon and run at AGP4x 
> with 266Mhz ram :)
> 
> 
> --__--__--
> 
> Message: 7
> From: Steven Newbury <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: Re: [Dri-devel] mga.o still doesn't use AGP memory for g200 ?
> Date: Thu, 24 May 2001 10:24:06 +0100
> Cc: [EMAIL PROTECTED]
> 
> On Thursday 24 May 2001 04:59, Steven Newbury wrote:
> 
>>>Aaron Holtzman wrote:
>>>
>>>>It would seem that Gareth Hughes ([EMAIL PROTECTED]) said:
>>>>
>>>>>At no time has the Matrox DRI driver used AGP memory for textures.
>>>>>
>>>>Can you give us a quick outline of the work required to make this
>>>>happen?
>>>>
>>>>cheers,
>>>>aaron
>>>>
>>>well.. i tried but couldnt make it stable.
>>>one client works from for some time but two wont.
>>>i guess its because i still couldnt figure out how to sync
>>>texture uploads between contexts.
>>>agptexture support was pretty complete anyway :)
>>>when someone else wants to take a look....






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