At Fri, 08 Jun 2001 07:04:31 -0600, Brian Paul <[EMAIL PROTECTED]> wrote:

>
>[EMAIL PROTECTED] wrote:
>> 
>> Just wondering if anyone else saw something like this unresolved symbol
>> in their X11 logs:
>> 
>> (II) TDFX(0): Primary V_BIOS segment is: 0xc000
>> (II) TDFX(0): VESA BIOS detected
>> (II) TDFX(0): VESA VBE DDC supported
>> Symbol DRIMoveBuffersHelper from module /usr/X11R6/lib/modules/drivers/tdfx_drv.o
>> is unresolved!
>> (==) TDFX(0): Write-combining range (0xe8000000,0x4000000)
>> (II) TDFX(0): Changing back offset from 0x01aff000 to 0x01afe000
>> (II) TDFX(0): Textures Memory 22.83 MB
>> 
>> Haven't tried DRI yet (forgot, sorry), but without DRI i am in X and 
>have
>> no problems.
>> 
>> I am using the Linux-ix86-glibc21 X11 4.1.0 right off of ftp.xfree86.org,
>>  clean install (removed old X11) and the DRI drivers that come with 
>it.
>>  As for DRM I am using this along with kernel 2.4.4:
>> 
>> [drm] Initialized tdfx 1.0.0 20010216 on minor 0
>> 
>> and of course libglide3 from the dri.sourceforge.net resources page.
>> 
>> Will update when i try DRI..
>> 
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>
>
>Are you loading the DRI X server extension?
>
>That is, does the "Module" section in your XF86Config-4 file have
>Load "dri"?

Yeah, that's what it was: missing  Load "dri"    (because at first I wanted 
to give xinerama a try, but without dri).

Since I am on the subject:
DRI worked fine in direct and indirect modes with Voodoo5.
I also had much better results with using 2 cards on this system:
Voodoo5 and Trident TGUI9680/9660 (not sure exactly because i specify chipset 
9660 and then the Xserver says it found 9680.. weird).  Using a dual screen 
layout (not Xinerama of course), i was able to get direct rendering on the 
V5 head and indirect on the Trident head. Of course being "rough" with the 
setup will cause it to crash and burn (lockup entire machine). I was being 
rough by CTRL_ALT_+/- while Quake3 was running in a window on the V5 head 
:)   and some other tests.
Anyways, I know that is not officially supported, just wanted to let people 
know it's getting better :)


Since we are on the subject of modules, could you explain:
how come you don't have GLcore loading?  Just not going to use indirect/software 
rendering on your end ?  (if I recall correctly from the PI docs I read,
 that's what it's used for).  

Does it matter if I put it in there, even though I will use Direct Rendering 
for my apps ?

thanks
tony
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