I can verify the unreal engine issues, though I have not had the time to
test mesa-3-5-branch, if needed I can also try to help pin down what
unreal is doing which nothing else does. (I'm seeing it in both the Rune
and DeusEx ports, other problems with the ports have kept me busy
debugging things so I have not poked at it too much from that side.)
Zephaniah E. Hull.
On Sun, Jun 24, 2001 at 11:45:32PM +0200, Dieter N?tzel wrote:
> Hello Brian, hello Alan,
>
> now after that the mesa-3-5-branch is updated with the trunk we "only" need
> Alan's fixes for the 4.1.0 tdfx driver plus the fixing of the remaining tdfx
> (Voodoo5) UT texture bugs (picture is available).
>
> * context switching fix (the Khoros Pro 2001 thing)
>
> * (texture) memory calculation/reservation fix (the KDE KPager texture
> corruption problem)
>
> * Xv bilinear filtering doesn't work above 1024x768x24
>
> UT crash with the latest mesa-3-5-branch after some seconds.
> It starts OK but you can look through all walls and objects. After some
> seconds the whole X server hang and I have to reset or reboot. Most of the
> time the magic keys do not work. Luckily I have ReiserFS running fine...:-)
>
> Regards,
> Dieter
>
> BTW Excuse me if you get this twice. I had my mail configuration wrong.
>
> _______________________________________________
> Dri-devel mailing list
> [EMAIL PROTECTED]
> http://lists.sourceforge.net/lists/listinfo/dri-devel
>
--
1024D/E65A7801 Zephaniah E. Hull <[EMAIL PROTECTED]>
92ED 94E4 B1E6 3624 226D 5727 4453 008B E65A 7801
CCs of replies from mailing lists are requested.
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