On Sun, Sep 30, 2001 at 10:09:47PM +0200, Marcelo E. Magallon wrote:
|  Is it really a pure hardware problem?  Rumors on comp.graphics.opengl
|  are that the vendors don't invest time optimizing that path (in the
|  driver) because there's not much demand for it.  ...

Most consumer-level hardware doesn't support the esoteric functions in
the pixel path, but there's no hardware reason for the most common case
(data format matches the window pixel format; no scale/bias,
convolutions, scaling, etc.) to be slow.

It's trickier than you might think to get the data formats to match the
window exactly, and many driver writers for consumer-level cards *are*
reluctant to optimize a function that they believe will never be used by
their largest market (games).  But my experience in the workstation
world is that if the pixel path is optimized for the straightforward
cases, people use it heavily.

Allen

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