It's an interesting idea.  Sometimes I've been concerned that the X
world is reinventing concepts that already exist in the OpenGL world,
thus reducing the leverage that we might otherwise gain from driver
optimizations and from relationships with hardware vendors.  An X server
based on an OpenGL renderer might give us better-integrated memory
management and more unified implementation of functionality like
antialiasing, blending, non-RGB color spaces, image scaling/rotation,
etc.

Allen

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