On Sun, 14 Oct 2001, Manuel Teira wrote:

> Hello again.
>
> First of all, I think that Jouko success putting to work the old mach64
> branch points that there must be  some difference in the 2D card
> initialization. I'll try to look deeper in the 2D driver issues.

Actually Manuel, I'm working from your code (based on 4.1.0 release) and
after enabling the clear section in mach64_state.c (the part that's
disabled with #ifdef 0 in mach64_dma_dispatch_clear), I am getting similar
results: glxgears works at close to 200fps and the quake demo is playable
in fullscreen, though the "floor" textures in the quake demo are not
showing up, just white.

> The second point is that I've migrated the mach64 changes to a fresh DRI
> trunk CVS checkout. I have had some problems, and I don't know if they were
> derived from my changes or they are know problems in the DRI trunk.
>
> 1.- First of all, there are dependences in the DRI trunk (in the mesa lib
> directories) with some X11 headers that are NOT in the DRI trunk itself
> (Xlib.h for example). So, I needed to put in the target directory those
> headers. Is this a know problem?

This is part of the recent trimming of the tree.  You now need to have an
installation of X with libs and headers to build DRI.  Someone suggested
using lndir to add the necessary bits to your build tree from the X
installation.

> 2.- The second think is that the directory:
> programs/Xserver/hw/xfree86/xf86cfg
> fails to compile with the following error:
> /usr/bin/ld: cannot find -lxkbui
> I've overtaken this issue just disabling the xf86cfg building in the upper
> level Makefile.
>

Probably the same problem with needing the lib from an X install?

-- 
Leif Delgass



_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to