Dieter Nützel wrote:
> 
> Oh,
> 
> I've forgotten to send you a little screenshot.
> It shows some texture/clipping errors, too.
> 

I don't have this, and I haven't been able to see anything similar in other
programs.  Can you retest?

> > Q3A 1.30 (final)
> > is running at the same speed as with the trunk.
> > But some texture problems?
> > The Intro screen and all "Cinematics" are playing but do not show up.

Fixed.

> > PARSEC V0.99 build 0196
> > is running but some texture are missing (on the space ships and some of the
> > cockpit environment.

Again, I don't have this - can you retest?

> >
> > Now I see a slowdown with  ipers, gloss (teapot mode) and with VTK's Simple
> > Sphere Benchmark V
> > 2.1/2.3 (yes, V 2.1 is faster, it use a bigger sphere per default).
> >
> >               trunk           3-5             4-0
> > ---------------------------------------------------------------------------
> >-------------- gears (fps)     770             766             770
> >
> > ipers (fps)   15-16           not tested      11-12 :-(
> > texture disabled, no fog, but I see no difference if I swith fog on or off
> > 80.000-100.000 fewer Poly/sec
> >
> > gloss (fps)   57              not tested      50
> > teapot
> >
> > sph V 2.1     1670            1500            1580
> > sph V 2.3     1370            1250            1340
> > kpolys/s
> >
> > Is there a texture rendering slowdown?

These don't seem too bad except for ipers, which is probably a Mesa issue. 
I'll look at these after the merge to the trunk.

Keith

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