On Fri, Jan 25, 2002 at 11:42:51AM -0800, Philip Brown wrote: | | As a device driver writer, it feels intrinsically 'wrong' for user-space | programs to say "map the device registers into my address space, turn off | all memory protection, and I'll take it from here".
Except for the "turn off all memory protection" part, that's essentially the way most 3D drivers have to work. OpenGL *is* the hardware abstraction layer; you can't interpose another layer without either reducing performance or restricting access to hardware-specific features. Allen _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel