> > > The problem is that Mesa 3.4 only supported two texture units (there were
> > > some bitfields that didn't have room for more bits).  In Mesa 3.5 and
> > > later the limit is eight.  It shouldn't be hard to enable the third unit
> > > on the mesa-4-0 branch.

Just to forewarn everyone, I'd like to discuss adding this support for the
Radeon at Monday's dev chat.  I like to be able to ask questions and look at
stuff in cscope in real-time. :)  I'd also like to discuss the state of
texture memory management.  Again, this is just forewarning so that people
can mentally prepare themselves. :)

-- 
Tell that to the Marines!

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