> > > The problem is that Mesa 3.4 only supported two texture units (there were > > > some bitfields that didn't have room for more bits). In Mesa 3.5 and > > > later the limit is eight. It shouldn't be hard to enable the third unit > > > on the mesa-4-0 branch.
Just to forewarn everyone, I'd like to discuss adding this support for the Radeon at Monday's dev chat. I like to be able to ask questions and look at stuff in cscope in real-time. :) I'd also like to discuss the state of texture memory management. Again, this is just forewarning so that people can mentally prepare themselves. :) -- Tell that to the Marines! _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
