[EMAIL PROTECTED] wrote:
> 
> Bugs item #514749, was opened at 2002-02-08 02:11
> You can respond by visiting:
> http://sourceforge.net/tracker/?func=detail&atid=100387&aid=514749&group_id=387
> 
> Category: MGA OpenGL
> Group: Rendering Error
> Status: Open
> Resolution: None
> Priority: 5
> Submitted By: Vesa Halttunen (vesuri)
> Assigned to: Nobody/Anonymous (nobody)
> Summary: After some GLapps Xrender AA fonts garbl
> 
> Initial Comment:
> After running some OpenGL applications in 32bpp mode on
> a G400 the antialiased fonts get garbled so that it
> looks as if every second pixel is missing or something
> similar. I've seen this happen after running RTCW but
> after that the fonts got fixed automatically. After
> running a 3D accelerated DirectX program in Wine the
> fonts are left broken and even restarting the X server
> won't fix the problem.
> 

Sounds like the texture engine is being left in multi-texture mode.  (Does the
g400 have hw accelerated AA fonts now?)  If you run a mesa demo like 'texobj'
after exiting the problem app, does that fix the problems?

Keith

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