[EMAIL PROTECTED] wrote: > > Bugs item #514749, was opened at 2002-02-08 02:11 > You can respond by visiting: > http://sourceforge.net/tracker/?func=detail&atid=100387&aid=514749&group_id=387 > > Category: MGA OpenGL > Group: Rendering Error > Status: Open > Resolution: None > Priority: 5 > Submitted By: Vesa Halttunen (vesuri) > Assigned to: Nobody/Anonymous (nobody) > Summary: After some GLapps Xrender AA fonts garbl > > Initial Comment: > After running some OpenGL applications in 32bpp mode on > a G400 the antialiased fonts get garbled so that it > looks as if every second pixel is missing or something > similar. I've seen this happen after running RTCW but > after that the fonts got fixed automatically. After > running a 3D accelerated DirectX program in Wine the > fonts are left broken and even restarting the X server > won't fix the problem. >
Sounds like the texture engine is being left in multi-texture mode. (Does the g400 have hw accelerated AA fonts now?) If you run a mesa demo like 'texobj' after exiting the problem app, does that fix the problems? Keith _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel