On Wed, Feb 13, 2002 at 12:44:33AM +0100, Dieter Nützel wrote:

> What about "general" S3TC (S3 texture compression) implementation?
> Yes, we need words from S3 Graphics  (VIA Technologies, Inc. and SONICblue 
> Inc.) badly.

That would be nice, but I'm pretty much 100% sure that it is waaaay near the
bottom of most people's priority queue. :)

> BTW Bill White had it going for the tdfx driver but couldn't release it 
> without permission...

That doesn't seem right.  I thought the 3dfx stuff (FXT1) was totally open.
AFAIK, the 3dfx hardware never supported any form of S3TC / DXTC.

This just gave me another idea that might be interesting to put on a todo
list somewhere.  Add support to compress and store textures in the backing
store and decompress them when they need to be uploaded.  Probably not
generally useful, but it should help on systems (thinking embedded here)
with little memory.

About the Mesa backing store for textures, is there any reason why this
memory cannot be mapped into AGP space?  Admittedly, my knowledge of AGP is
very thin, but I always thought that you had some amount of virtual AGP
address space that you could map to basically arbitrary physical pages...

-- 
Tell that to the Marines!

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