On 2002.02.19 20:47 Leif Delgass wrote: > On Tue, 19 Feb 2002, Michael Thaler wrote: > > > Unfortunately Unreal is not working. It is loading and running just > > fine, the menues are displayed correctly but the intro and the game > > graphics are just rubbish. Has anyone seen that before? I installe UT > > from a windows CD with the newest package (I think it is called > > ut-install-436.sh from the loki page). Has anyone got UT working with > > Mach64? > > Could you be more specific about what "just rubbish" looks like. :) > > I have Unreal Tournament working with multitexturing on. I have an 8M > card. I'm using the ut-install-436-GOTY.run (Game of the Year edition)
This is also the version I have. > from loki. I'm using "SDLGLDrv.SDLGLRenderDevice" under [Engine.Engine] > for the first 3 items. You need to set "ScreenFlashes=False" under I'm using the OpenGL.OpenGLRenderDevice. I have to check if there are any noticeable diferences to SDLGLDrv.SDLGLRenderDevice but I don't expect much though. > [SDLDrv.SDLClient] or else the screen will go black when you get hit. > These settings go in ~/.loki/ut/System/UnrealTournament.ini. I get some > texture bugs where parts of the texture that should be transparent are > not, but other than that it works. In the log I see a bunch of these > lines though: > > Log: OpenGL Error: GL_INVALID_VALUE (please report this bug) I don't recall seeing this. I'll check the log the next time I run it. Again, it could be caused by the different rendering engine. > > Too bad loki is defunct now. Anyone have any ideas on how to debug this? > I think the source is still available, has anyone built UT with debugging > symbols? I've built it. Initially I did it to find the hw cursor bug, but lot of things happened since (I already fixed it for instance) and I didn't use it ever since. I can clean my source tree, tar it, and put it on my site when it's done. It's full of symbolic links to /usr/local/games/ut so that you can run with your existing ut installation. The version of source code is not the most recent one - it's 420. I don't how much differences are there. It neads a rather old version of OpenAL that I could only manage to find in another game source code - chromium bsu. Most information I have about this was taken from openut.sf.net. I'll post here when it's done. > > -- > Leif Delgass > http://www.retinalburn.net > Regards, José Fonseca _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel