On Mon, 25 Feb 2002, Keith Whitwell wrote:
> > OK, great - it looks like some things work for you... That's an improvement, > anyway... > > What would be helpful would be to look at Mesa/samples, and identify what in > there works & doesn't work. Start with 'depth', 'prim', 'stars', 'tri'. > > Similarly for the Mesa/demos directory. > I'm breaking them into either "works" or "doesn't work". I'm skipping the ones that need unsupported extensions. If you'd like more detail on any (or all) of them, just let me know. Here's the rundown on the Mesa/samples... accum -- works bitmap1 -- works bitmap2 -- works blendeq -- works blendxor -- works cursor -- works depth -- doesn't work eval -- doesn't work fog -- doesn't work font -- works line -- works logo -- doesn't work nurb -- works olympic -- works point -- works prim -- works quad -- doesn't work select -- works sphere -- doesn't work star -- works stencil -- works tri -- works wave -- doesn't work Mesa/demos bounce -- works clearspd -- works drawpix -- works fire -- doesn't work gears -- doesn't work geartrain -- doesn't work gloss -- doesn't work glutfx -- doesn't work ipers -- doesn't work isosurf -- doesn't work (even after switching to "reflect" as I mentioned earlier) morph3d -- doesn't work multiarb -- works pointblast -- doesn't work ray -- doesn't work readpix -- works reflect -- doesn't work renormal -- works spectex -- doesn't work stex3d -- doesn't work teapot -- doesn't work terrain -- doesn't work tessdemo -- works texcyl -- works texenv -- works texobj -- works tunnel -- works tunnel2 -- works (great demo, BTW!) winpos -- works _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel