On Mon, 4 Mar 2002, Keith Whitwell wrote:

> Michael wrote:
> > 
> > On Sun, Mar 03, 2002 at 10:23:18PM -0500, Adam K Kirchhoff wrote:
> > >
> > > Me again,
> > >
> > >       Here's the rundown...
> > 
> > Could you try the 7500 in 16 bit, does that render for the mesa/demos
> > games etc you say give you a blank screen?
> > 
> > If it does, I did a patch that used 24BIT_FLOAT_Z depth buffer instead
> > of INT, which removes a lot of the artifacts I'm seeing, I'm trying to
> > get glean's depth buffer sanity check to pass (with any depth buffer
> > format) before posting it though.
> 
> Wow, good stuff.

Sorry, but running at 16 bit doesn't help any.  Same blank rendering as I
get when running at 24 bit.

Adam



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