Brian Paul wrote:
> 
> One question to ask is: regardless of the vertex buffer size, typically
> how many vertices are issued between glBegin/End or state changes?  Does
> Q3 (for example) render any objects/characters with > 1000 vertices?

Never.  The maximum size of any locked array from the Q3 engine is ~1000 
vertices (probably 1024).  This is well documented in JohnC's "How to 
write an OpenGL driver for Quake 3" doc.  Typically, you see numbers in 
the range of 100-300 or so.

-- Gareth


_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to