Brian Paul wrote: > > One question to ask is: regardless of the vertex buffer size, typically > how many vertices are issued between glBegin/End or state changes? Does > Q3 (for example) render any objects/characters with > 1000 vertices?
Never. The maximum size of any locked array from the Q3 engine is ~1000 vertices (probably 1024). This is well documented in JohnC's "How to write an OpenGL driver for Quake 3" doc. Typically, you see numbers in the range of 100-300 or so. -- Gareth _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel