On Monday, 11. März 2002 20:21:06, Ian Romanick wrote: >Now, the new token could probably be skipped. If the requested internal > format is GL_COMPRESSED_RGB, just compress the texture and be done with it. > Given the likely hood of ANYONE having pre-compressed textures for this > format, this is probably both the easiest and best route to take. This is > amplified by the fact that I don't think that even the ATI drivers export > this functionality in OpenGL. Does anyone know any different? > > Perhaps we could discuss this more in the IRC chat today. > >http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_compression.txt >http://oss.sgi.com/projects/ogl-sample/registry/3DFX/texture_compression_FXT1.txt >http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt
Bill White had something partly working for the 3dfx VSA in the tdfx-2-1-branch or tdfx-SLI tree, can remember correctly. It is worth for ~10 fps speedup on the V5 5500 AGP (under Win). He told me that he can't commit it because of legal issues (S3). Regards, Dieter _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel