On Monday, 11. März 2002 20:21:06, Ian Romanick wrote:
>Now, the new token could probably be skipped.  If the requested internal
> format is GL_COMPRESSED_RGB, just compress the texture and be done with it.
> Given the likely hood of ANYONE having pre-compressed textures for this
> format, this is probably both the easiest and best route to take.  This is
> amplified by the fact that I don't think that even the ATI drivers export
> this functionality in OpenGL.  Does anyone know any different?
>
> Perhaps we could discuss this more in the IRC chat today.
>
>http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_compression.txt
>http://oss.sgi.com/projects/ogl-sample/registry/3DFX/texture_compression_FXT1.txt
>http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt

Bill White had something partly working for the 3dfx VSA in the 
tdfx-2-1-branch or tdfx-SLI tree, can remember correctly.
It is worth for ~10 fps speedup on the V5 5500 AGP (under Win).

He told me that he can't commit it because of legal issues (S3).

Regards,
        Dieter

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