On Tue, Mar 12, 2002 at 04:53:43PM -0800, Keith Packard wrote: > On the radeon card, I'm also seeing problems with > other texturing -- translucency isn't working (translucent objects appear > opaque)
Thanks for the report. I'd seen that (in a different program) and forgotten about it. (A temp workaround is export RADEON_NO_VTXFMT=1) At least 3 things here a) _FPALPHA is never set, so it never sends alpha to the card. Trivial fix (I think) to check ctx->Color.AlphaEnabled in choose_vertex_format and set it appropriately? b) ~/glut/demos/contrib/steam which has a toggle for transparent reveals a subtler issue with CHOOSE_COLOR. A typical path will go neutral_Color<xx> -> choose_Color<xx> -> radeon_<codegen or 'c' version> At some stage _mesa_restore_exec_vtxfmt will replace the neutral_Color<xx> because we aren't saving the second clobber in Swapped. But CHOOSE_COLOR conditionally calls _mesa_install_exec_vtxfmt itself, which does the above restore, so whereas typically we clobber a TnlModule.Swapped function, it's possible for CHOOSE_COLOR to restore neutral_xx just prior to us clobbering it and we're stuck forever with SwapCount 0 and (in this case) radeon_Color4f_3f, even when the vertex_format changes and we want radeon_Color4f_4f. Could add a restore bool param to _mesa_install_exec_vtxfmt or a new norestore version of the function? c) There is some bug in the assembler too (when (a) is added), but I've not looked deeply here yet. -- Michael. _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel