On Sun, 24 Mar 2002, Leif Delgass wrote: > > > > GL_ARB_texture_env_combine > > > > Already done as GL_EXT_texture_env_combine. Only minor > > > > tweaks are needed to support GL_ARB_texture_env_combine. > > > > > > Use texture fallback. I tried this, but it's still failing the glean > > > texCombine test. There may be some problems with texture fallbacks in > > > general, since I'm seeing some problems with GL_BLEND env mode fallback as > > > well. > > > > > I ran glean with indirect rendering and the texCombine test still fails > (it's the only one that fails). We haven't merged any recent Mesa changes > from the trunk yet, so I don't know if there's a fix already. I'm > attaching the output from glean.
Please disregard this. I rebuilt glean and the test is passing now. My old build was probably made against old headers. -- Leif Delgass http://www.retinalburn.net _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel