On Sun, 24 Mar 2002, Leif Delgass wrote:

> > > > GL_ARB_texture_env_combine
> > > >       Already done as GL_EXT_texture_env_combine.  Only minor
> > > >       tweaks are needed to support GL_ARB_texture_env_combine.
> > > 
> > > Use texture fallback.  I tried this, but it's still failing the glean
> > > texCombine test.  There may be some problems with texture fallbacks in
> > > general, since I'm seeing some problems with GL_BLEND env mode fallback as
> > > well.
> > > 
> 
> I ran glean with indirect rendering and the texCombine test still fails
> (it's the only one that fails).  We haven't merged any recent Mesa changes
> from the trunk yet, so I don't know if there's a fix already.  I'm
> attaching the output from glean.

Please disregard this.  I rebuilt glean and the test is passing now.  
My old build was probably made against old headers.

-- 
Leif Delgass 
http://www.retinalburn.net


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