Hi, when I move a gl window to the right and/or bottom edge of the screen, a one pixel wide line/row is not redrawn correctly. Sometimes parts of previous frames remain visible and even hide new stuff. It looks to me as if the z-buffer is not cleared in that line/row.
I can reproduce the problem with the xscreensaver circuit demo, quake2 without fullscreen and quake1. Probably more non-fullscreen apps which draw till the edge of the window. My color depth is 16 bits. I tried the resolutions 1152x864 and 1024x768. While I was experimenting with different color depths I saw some more problems. With 24 bits I see everything like through a mesh, but slightly different meshes in different parts of the screen. It is black in the beginning but it can be overwritten by very close objects like my own gun (sometimes) or the polygons drawn to flash the screen. So it may be z-buffer related as well. With 15 bits colors look strange. I guess the driver generates 16 bit colors and puts them on a 15 bit screen. And in quake3 fullscreen the resolution is not changed. I just get a small quake3 "window" in the bottom left corner of a black screen. But that might be a problem in the Xvidmode extension, not the DRI. With 15 bits I have the same artefacts on the right/bottom edge. With 24 bits ... I can't tell ;-) Regards, Felix __\|/__ ___ ___ ___ __Tschüß_______\_6 6_/___/__ \___/__ \___/___\___You can do anything,___ _____Felix_______\Ä/\ \_____\ \_____\ \______U___just not everything____ [EMAIL PROTECTED] >o<__/ \___/ \___/ at the same time! _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel