Ian Romanick wrote: > The issue is that Maya is requesting at least 23-bits of Z-buffer. In > 16-bit mode, we only have 16-bits of Z-buffer, so it can't find a visual.
Just for grins you could hack glXChooseVisual so that a 16-bit Z buffer satisfies the request for 23 bits. > On the Radeon, is depth bpp == color bpp a hardware limitation or just the > way the drivers were done? I think it's a limitation of some hardware, but not Radeon (IIRC). In general, it's kind of natural to increase Z buffer depth with color depth. If an application cares about color precision then it probably cares about Z precision too (DCC). Similarly, an app that isn't sensitive to color precision probably isn't sensitive to Z precision either (some games). -Brian _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel