> I agree. You may want to take a look at the following article: > > http://www.tech-report.com/reviews/2001q2/tnl/index.x?pg=1 > > It shows, among other things, a 400MHz PII with a 3dfx Voodoo2 (hardware > rasterization) getting almost double the framerate of a 1.4GHz Athlon > doing software rendering with Quake2 -- and the software rendering is > not even close to the quality of the hardware rendering due to all the > shortcuts being taken.
A software implementation of an immediate mode renderer would indeed be extremely slow. The main CPU does not yet have access to the kinds of memory bandwidth that a 3D card does. I believe a software implementation of a scene-capture tile-renderer would have much better results. This is a more computationally expensive, less bandwidth-intensive algorithm which is more suited to a CPU's environment. -Raystonn _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel