> I agree.  You may want to take a look at the following article:
>
> http://www.tech-report.com/reviews/2001q2/tnl/index.x?pg=1
>
> It shows, among other things, a 400MHz PII with a 3dfx Voodoo2 (hardware
> rasterization) getting almost double the framerate of a 1.4GHz Athlon
> doing software rendering with Quake2 -- and the software rendering is
> not even close to the quality of the hardware rendering due to all the
> shortcuts being taken.

A software implementation of an immediate mode renderer would indeed be
extremely slow.  The main CPU does not yet have access to the kinds of
memory bandwidth that a 3D card does.  I believe a software implementation
of a scene-capture tile-renderer would have much better results.  This is a
more computationally expensive, less bandwidth-intensive algorithm which is
more suited to a CPU's environment.

-Raystonn


_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to