On 2002.04.21 21:13 Leif Delgass wrote:
> On Sun, 21 Apr 2002, Leif Delgass wrote:
> > ...
> >
> > Yes, I think waiting for idle here is overkill.  According to the
> > programmer's guide, you only need to wait for idle when reading a
> register
> > or bit field updated by the draw engine, or when the draw engine and an
> > apterture read/write are acting on the same memory region (e.g.
> > Read/WritePixels).
> >
> 

Done. And the gears are up again at 221fps (slightly less). I had the idea 
to do this in first place, but changed my mind when I saw Utah-GLX code.

> I forgot to mention this:  shouldn't the fifo decrement be after the
> register write in order to cause a check after 16 writes?

Yep. It was checking after 17. Fixed too.

> 
> --
> Leif Delgass
> http://www.retinalburn.net
> 

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