On 2002.04.21 21:13 Leif Delgass wrote: > On Sun, 21 Apr 2002, Leif Delgass wrote: > > ... > > > > Yes, I think waiting for idle here is overkill. According to the > > programmer's guide, you only need to wait for idle when reading a > register > > or bit field updated by the draw engine, or when the draw engine and an > > apterture read/write are acting on the same memory region (e.g. > > Read/WritePixels). > > >
Done. And the gears are up again at 221fps (slightly less). I had the idea to do this in first place, but changed my mind when I saw Utah-GLX code. > I forgot to mention this: shouldn't the fifo decrement be after the > register write in order to cause a check after 16 writes? Yep. It was checking after 17. Fixed too. > > -- > Leif Delgass > http://www.retinalburn.net > _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel