On Mon, 29 Apr 2002, José Fonseca wrote: > On 2002.04.29 16:14 Sergey V. Udaltsov wrote: > > Actually, Leif is right. DRI really works on 1024x768 but... very slow > > (thanks to PIO?). My Rage Mobility cannot run Counter-Strike properly > > (the game is unplayable in this mode). In 800x600 it is quite OK. Sure, > > I mean good old branch 0-0-3... > > > > > Waiting for 0-0-4 binary snapshots, > > > > Sergey > > > > From this moment the mach64 binary snapshots in > http://dri.sourceforge.net/snapshots/bleeding-edge/ are taken from the > 0-0-4 branch. > > Note that the DMA is disabled by default, and there will be no DMA support > in the snapshots. Leif, do you think that we should change this?
At the moment it doesn't improve performance, but if you think we should have people start testing it, sure. We could enable DMA by default if the bus master test works and fall back to MMIO if not. -- Leif Delgass http://www.retinalburn.net _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel