On Tue, 30 Apr 2002, Kaz Sasayama wrote: > Thank you for the explanation. I see the point now. > > Leif Delgass wrote: > > >On Fri, 26 Apr 2002, Kaz Sasayama wrote: > > > >>I'm now trying mach64-0-0-4-branch with Rage Mobility-M PCI (LR). The > >>compiled X server does not work in a setting more than 800x600 16bpp. > >>How much video memory is needed to use Mach64 DRI in general? > >> > > > >I have an 8MB card, and I run the X server at 1024x768 @ 16-bit depth or > >800x600 @ 24-bit depth. You need enough memory for 3 times the virtual > >screen size at the given depth (front, back, and depth buffers), plus > >textures and pixmap cache. The depth buffer is always 16-bit, so at > >24-bit depth (32bpp framebuffer) it's smaller than the front and back > >buffers, but the current branch allocates enough for a 32bpp depth buffer. > >I have code to fix that, but I need to clean it up before checking it in.
FYI, I checked in this code so the depth buffer at 24-bit depth is now only allocated as 16-bit and the difference is used for textures. Of course renderering is still pretty slow at 24-bit depth compared to 16-bit. -- Leif Delgass http://www.retinalburn.net _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel