Michael wrote:
> 
> Looking at the tdfx driver texture stuff
> 
> tdfxTMFindOldestObject
>         does an assert ( t->range[0] ) which afaict is bogus, that's the
>         point where it fails here running q3 with hardcoded 1mb of
>         texture space.
> 
>         a) afaict assert()ing will crash/hang the X server regardless as
>         locks are held in the texture functions? Certainly running
>         remotely the program assert()s and exits with signal 6, the
>         machine in the other room appears locked but a ctrl-c remotely
>         and everything carries on.
> 
>         b) Changing the assert to an if ( ! range[0] ) tdfxTMDumpTexMem shows lots
>         of textures allocated to unit 1 with range[0] == null - this
>         surely isn't a bug, is it? If it isn't, the asserts are wrong and
>         probably just need removing (or at least some logic to tidy up
>         and exit cleanly)
> 
>         c) Removing the assert() altogether and I've had q3 running with
>         1mb texture mem for a couple of hours. It probably makes sense
>         to change the 2d driver to disable DRI if there's less than 256
>         * 256 * (2 or num tmus) * (2 or cpp?) as it probably does make
>         sense to disable if you can't allocate at least
>         1 texture to each tmu though.

The texture memory management code in the tdfx driver is dark & mysterious.  I
don't know if anyone understands it any more...  It's completely different to
the other drivers and it's not really clear why.  If you're getting a grip on
it, you are ahead of just about anyone else...

Keith

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