Well, now I can say that so far all the programs I've tried work (more or less) with mach64 0-0-4:
-tuxkart doesn't hang anymore with 0.10.0 version (latest): it also worked with 0.9 if you didn't move your mouse too much (so this could have been some mouse grabbing problems) -commercial tuxracer also works: the options file created at first run had some strange defaults, including a 'force 32-bits depth' option! So switching 'set bpp_mode 2' to 'set bpp_mode 0' did the trick. However, with the same settings as 0.61, it is slower and the farther part of the course is 'hashed' by vertical lines. I was wondering if it was a side-effect of a 'trying to put some fog' effect (if I remember well, fog is disabled with mach64). Maybe a screenshot will explain better: take a look at http://messel.emse.fr/~bcafarel/DRI-Mach64/Tuxracer-DRI-test.png Next step: try to compile glean one more time (did anybody make it with gcc3.1?). Or maybe Unreal Tournament? Keep up the good work! -- Bernard Cafarelli aka Voyageur ICQ:66024647
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