> OK, now for the bad news:  the driver currently allocates only 128 
> scanlines for the XAA pixmap cache and offscreen pixmaps.  This is what 
> the calculations for the size of the local texture area have been based 
> on.  To get good 2D performance, we should probably allocate a full 
> viewport's worth of offscreen mem for XAA.  This will put an even bigger 
> crunch on cards with less than 8MB of framebuffer mem.  I think we'll need 
> to figure out a good tradeoff here, and then include a config option so 
> people can decide if 2D or 3D is more important to them.  Dynamic 
> allocation of back and depth buffers would help here and would allow using 
> higher resolutions on cards with low mem.

Like I said, the tdfx driver does this -- just copy the logic.

Keith


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