> OK, now for the bad news: the driver currently allocates only 128 > scanlines for the XAA pixmap cache and offscreen pixmaps. This is what > the calculations for the size of the local texture area have been based > on. To get good 2D performance, we should probably allocate a full > viewport's worth of offscreen mem for XAA. This will put an even bigger > crunch on cards with less than 8MB of framebuffer mem. I think we'll need > to figure out a good tradeoff here, and then include a config option so > people can decide if 2D or 3D is more important to them. Dynamic > allocation of back and depth buffers would help here and would allow using > higher resolutions on cards with low mem.
Like I said, the tdfx driver does this -- just copy the logic. Keith _______________________________________________________________ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas - http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel