On Fri, 12 Jul 2002, Leif Delgass wrote: > > It's being done as a quad, so there must be a bug somewhere. At the time I > > didn't manage to test bigger points - now I know why! > > OK, it must be a problem with one of vertices then. Also, I'm noticing > artifacts in quake3 with multitexture, looks like bad vertices here and > there. I'll see if I can narrow it down at all. It's visible on the > title of the menu screen and with lightmap lighting.
I fixed the points problem. Just had to swap the third vertex in the first tri with the vertex for the second tri. -- Leif Delgass http://www.retinalburn.net ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Gadgets, caffeine, t-shirts, fun stuff. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel