On Fri, 12 Jul 2002, Leif Delgass wrote:

> > It's being done as a quad, so there must be a bug somewhere. At the time I
> > didn't manage to test bigger points - now I know why!
> 
> OK, it must be a problem with one of vertices then.  Also, I'm noticing
> artifacts in quake3 with multitexture, looks like bad vertices here and
> there.  I'll see if I can narrow it down at all.  It's visible on the
> title of the menu screen and with lightmap lighting.

I fixed the points problem.  Just had to swap the third vertex in the 
first tri with the vertex for the second tri. 

-- 
Leif Delgass 
http://www.retinalburn.net



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