I saw a similar problem in torcs. First I thought it was just a problem
with too little z-buffer accuracy. But when you look closely you see
that the polygon is too bright.

http://www.dd.chalmers.se/~kuhlfeli/torcsbug.jpg

On Mon, 15 Jul 2002 19:08:29 -0400 (EDT)
Leif Delgass <[EMAIL PROTECTED]> wrote:

> I forgot to mention that commenting out the fallback primitive functions 
> didn't have an effect.
> 
> On Mon, 15 Jul 2002, Leif Delgass wrote:
> 
> > Here's a couple screenshots of the multitexture bug in quake3 lightmap 
> > mode (two slightly different angles):
> > 
> > http://retinalburn.net/linux/q3a-bug1.jpg
> > http://retinalburn.net/linux/q3a-bug2.jpg
> > 
> > 
> 
> -- 
> Leif Delgass 
> http://www.retinalburn.net
> 
> 
> 
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