On July 16, 2002 06:19 pm, you wrote:
> Slava Polyakov wrote:
> > On July 16, 2002 04:15 pm, you wrote:
> >>Every so often (for example after 1hr of gameplay) a glx program like
> >> RTCW or WINE running SOF2 freezes... now, Only the program however, X is
> >> fine. However it freezes my mouse and kdb... if I telnet in and kill the
> >> offending process things are almost back to normal except my mouse accel
> >> isn't restored and the gamma is messed up...
> >>
> >>nothing in dmesg except the usual
> >>[drm:radeon_freelist_get] *ERROR* returning NULL!
> >>billion of those...
> >>
> >>I'm not sure, but it looks like a userspace lib issue, but I really dunno
> >>much about glx, so I really can't be sure... however the situation is
> >>described above.  I can kill the offending process (which is of course
> >>eating up 100% CPU and doesn't respond to anything other then sigkill)
> >
> > More feedback.... possibly related.... These *might* have started
> > happening after I installed folding@home (it's another distributed
> > network client, so it's running at niceness of 19 and picking up all
> > leftover cycles).  Maybe because this process now "fights" with glx stuff
> > for cycles some sort of race happens?
> >
> > During the really really old days before Michel Dänzer fixed the dma
> > timeout problem for fast boxes I run a while(1); type of thing to compete
> > with RTCW for cycles and slow my box down, but after Michel fixed it,
> > everything was fine until now... (well about a week ago actually).... i
> > check out and rebuild cvs around once a week.  And I installed
> > folding@home around 2 weeks ago also.
>
> When this happens, can you use gdb to attach to the executable and get a
> backtrace?
>
> Keith

Well, this brings up a problem, or more specifically a question, I usually 
compile stuff without frame pointers, desperate for any bit of speed. 
However, I can certainly recompile X with frame pointers and I assume that 
will also recompile all the glx supporting libs (libGL?)... However, the real 
problem is that it's the software that freezes like say, RTCW (which is a 
commercial game so it has no debugging syms or framepointers....) and sof2... 
So I'm not really sure what I should be giving you a backtrace of.... Or even 
if one is possible since the "freeze" happens in the program that I'm 
running, and the only gl software I run long enough are these games.





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