On July 16, 2002 06:19 pm, you wrote: > Slava Polyakov wrote: > > On July 16, 2002 04:15 pm, you wrote: > >>Every so often (for example after 1hr of gameplay) a glx program like > >> RTCW or WINE running SOF2 freezes... now, Only the program however, X is > >> fine. However it freezes my mouse and kdb... if I telnet in and kill the > >> offending process things are almost back to normal except my mouse accel > >> isn't restored and the gamma is messed up... > >> > >>nothing in dmesg except the usual > >>[drm:radeon_freelist_get] *ERROR* returning NULL! > >>billion of those... > >> > >>I'm not sure, but it looks like a userspace lib issue, but I really dunno > >>much about glx, so I really can't be sure... however the situation is > >>described above. I can kill the offending process (which is of course > >>eating up 100% CPU and doesn't respond to anything other then sigkill) > > > > More feedback.... possibly related.... These *might* have started > > happening after I installed folding@home (it's another distributed > > network client, so it's running at niceness of 19 and picking up all > > leftover cycles). Maybe because this process now "fights" with glx stuff > > for cycles some sort of race happens? > > > > During the really really old days before Michel Dänzer fixed the dma > > timeout problem for fast boxes I run a while(1); type of thing to compete > > with RTCW for cycles and slow my box down, but after Michel fixed it, > > everything was fine until now... (well about a week ago actually).... i > > check out and rebuild cvs around once a week. And I installed > > folding@home around 2 weeks ago also. > > When this happens, can you use gdb to attach to the executable and get a > backtrace? > > Keith
Well, this brings up a problem, or more specifically a question, I usually compile stuff without frame pointers, desperate for any bit of speed. However, I can certainly recompile X with frame pointers and I assume that will also recompile all the glx supporting libs (libGL?)... However, the real problem is that it's the software that freezes like say, RTCW (which is a commercial game so it has no debugging syms or framepointers....) and sof2... So I'm not really sure what I should be giving you a backtrace of.... Or even if one is possible since the "freeze" happens in the program that I'm running, and the only gl software I run long enough are these games. ------------------------------------------------------- This sf.net email is sponsored by: Jabber - The world's fastest growing real-time communications platform! Don't just IM. Build it in! http://www.jabber.com/osdn/xim _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel