Michel Dänzer wrote:
> On Wed, 2002-06-26 at 02:35, Jacek Rosik wrote: 
> 
>>BTW: Why in function radeon_emit_clip_rect 
>>(xc/programs/Xserver/hw/xfree86/os-support/linux/drm/kernel/radeon_state.c) 
>>line:
>>/* 
>>OUT_RING( ((box->y2 - 1) << 16) | (box->x2 - 1) );*/
>>is conmmented? I think it's correct, following line:
>>      OUT_RING( (box->y2 << 16) | box->x2 );
>>results in OpenGL rendering primitives into other windows (cliprect  one 
>>pixel too wide and high) clearing is OK in both cases.
> 
> 
> I have only been able to reproduce the problem in BillardGL, do you have
> other test cases and an explanation why other apps don't show the
> problem?
> 

Sorry for not answering immidiately but I was abroad.

I think it's general problem of all OpenGL apps when pageflip is 
enabled. For example here is atlantis (xscreensaver).

http://stud.ics.p.lodz.pl/~paproch/dri/border.jpg

And another strange thing after shading window:

http://stud.ics.p.lodz.pl/~paproch/dri/shaded.jpg

those sharks are moving. The same with glxgears and other apps.

Now I use debian woody with trunk code compiled but the same problem 
occured with slackware.

Jacek





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