Michael Mazack wrote:
> Hello, I'm new to the list. I don't know whether this
> information is helpful or not, but I think there is a
> problem with r200SetTexImages. I am using the latest
> r200-0-2-branch from cvs. When I try to play Heavy
> Gear 2 I get a countless amount of these error
> message:
> 
> r200SetTexImages: firstLevel 0 last Level 5 w,h: 32,32
> log(w,h) 5,5
> level=0 p=32   32x32 -> 32x32 at (0,0)
> level=1 p=32   32x32 -> 32x8 at (0,32)
> level=2 p=32   32x32 -> 32x2 at (0,40)
> level=3 p=32   32x32 -> 32x1 at (0,42)
> level=4 p=32   32x32 -> 16x1 at (0,43)
> level=5 p=32   32x32 -> 8x1 at (16,43)
> r200SetTexImages: BaseLevel 0 MinLod -1000.000000
> MaxLod 1000.000000 MaxLevel 1000
> 
> The game is all messed up looking too, it looks like
> the textures were applied incorrectly. Since I'm
> really not all that smart I can't fix the problem
> myself, but if reporting this bug or issue (whichever
> you prefer) is helpful then I feel that I have done
> what is needed.
> 
> Thank you for your time!
> 

The debug messages are there as a part of the ongoing development on that 
branch...

Are the textures still messed up now?  Are they messy on the trunk, too?

Keith





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